Once you start adding in events, raking shots, formations, etc… the game gets a lot more interesting. It’s a good way for you to get your feet wet (pun intended), but once you wrap your head around everything, definitely move on to the full game. I will say that I’d recommend playing the learning game once, or maybe just part of it. In fact, the rulebook even has a learning game for you that omits some of the more complex rules. One of the nice things about Oak and Iron is that the rulebook gives you all the basic rules and termanolgoy first, and then gets into more granular stuff. Range can be quickly checked with the ranger finder ruler. Rounds continue in this manner until one side has claimed victory. End Phase – A clean up phase that will have you checking for things like sinking ships or an admiral surrendering. Once both are gone this ship is out of action.Ĥ. Hits will reduce your opponent’s ship’s hull value and give the crew fatigue. The right symbols will score hits or critical hits. Attacking boils down to being within firing range and rolling some dice. Attack – Ships can attack via either Broadsides, Partial Fire (muskets and such), or Boarding, with the first two being the most common. Players can also take a crew action here that will let them do things like rally their crew, change their sails, and reload their canons.ģ. Each tool has a length matching possible ship speeds and a pointy end to be used for pivoting your ship when you want to turn. Movement – Players alternate moving their ships using a set of movement tools (if you’ve played X-Wing, this should be somewhat familiar). This means you’ll need to pick your initiative card before you know the state your fleet will be in.Ģ. Finally, they must secretly choose their initiative card for the next round. They also may activate the power on their chosen card, if applicable. Initiative Phase – Both players reveal their initiative card and the player with the higher number gets to go first in the next two phases. This will also be a high-level overview of the gameplay, if you want the full rundown, you can download a pdf of the rules here.Įvery game is divided into a series of rounds, each of which has four phases: Each ship has different stats and special abilities.ġ. Players will build out their navy using a point value system that should be familiar to anyone who’s played a skirmish game before. The ships come in different weight classes from small Sloops to Light Galleons. Oak and Iron comes with 6 mostly-assembled ships for the players to choose from (the sails must be slotted in). In this case, it’s choosing an admiral and a set of sailing ships. Like many miniature skirmish games, players start out by building their fleet. If you’ve ever considered trying out an age of piracy skirmish game, then read on! Gameplay Overview: The core box offers a fully contained experience for 2 players that takes about an hour to play. It’s a 1/600th scale naval game set during the Age of Piracy. The age of sail has always been a fascination for me so I’ve long wanted to try Oak and Iron from Firelock Games. An era of pirates, imperial expansion, and broadside shots. It was a time when tall-masted wooden sailing ships ruled the seas. Then expand your chosen force or forge your own Company of Iron from among the expansive range of available WARMACHINE and HORDES models.Take a step back to the 1600s and 1700s with me. With this Company of Iron starter box, you can choose to control the powerful storm technology of Cygnar’s Stormblades or harness a savage band of farrow brigands. Small squad size and alternating activations keep skirmishes quick and compelling! Increase the combat prowess of your commander with unique upgrade cards and take advantage of powerful battle plan cards for greater tactical options. You’ll command a small squad of dedicated warriors and elite champions in a game of fast and furious battlefield action. Here, battles are fought by just a few worthy warriors in brutal and unforgiving squad-on-squad skirmishes in which every soldier is a hero and every shot counts.Ĭompany of Iron is an exciting new way to wage war in the world of WARMACHINE® and HORDES®. Welcome to war on a new scale, where combat is up close, personal, and decisive.
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